I get what you’re saying, yet I feel like it’s a gatekeepy opinion. I myself have played and finished all FromSoft titles except for DS 1-3, multiple times even. I enjoy the challenge, some don’t, simply put. FS adds a lot of variables to the games that make the games easier in one way or another. However, implementing difficulty sliders like Shadow of the Tomb Raider, for example, literally does not take away any accomplishment from players who don’t want to adjust those.
So yea, in an ideal world, all the suggestions for difficulty adjustments you mentioned would be added to all games where they make sense. It’s a game to be played and enjoyed. People pay for it, so they should be able to play with it the way they want. If they want a story mode, let them have it. If they want to reduce enemy health, resistance, whatever, let them do that. It literally does not matter.
I wouldn’t feel any less accomplishment from beating Isshin three times over, finishing Bloodborne four times etc. if there were difficulty settings. The argument of “this game isn’t for you” just leaves a sour note for me.
Edit: The Souls community is toxic and gatekeepy towards new players as is. Why not make an effort and change something so minute that would alleviate some of the issues?
It’s not a small task, it’s a monumental task. I listed examples of existing difficulty features in games and outlined why it doesn’t make sense for from games. You’re completely missing the point, and willfully ignoring the fact that you are not the target audience.
The reason I even mentioned the mainline Pokemon games is that they aren’t for me. They will NEVER add any level of real difficulty to a pokemon game, so it doesn’t provide the friction I want in a game. And that’s okay. I’m not so entitled or delusional that I think gamefreak should cater to my tastes over that of their existing fanbase, and I’m content to rely on romhacks, mods, and similar titles like siralim to provide the depth and challenge I’m looking for in the genre. “Just add an easy mode” is an asinine take when you imply, like you have here, that it’s something the developer could just turn on. It’s more like three or four digits of work hours that wouldn’t contribute to sales in a meaningful way.
I get what you’re saying, yet I feel like it’s a gatekeepy opinion. I myself have played and finished all FromSoft titles except for DS 1-3, multiple times even. I enjoy the challenge, some don’t, simply put. FS adds a lot of variables to the games that make the games easier in one way or another. However, implementing difficulty sliders like Shadow of the Tomb Raider, for example, literally does not take away any accomplishment from players who don’t want to adjust those.
So yea, in an ideal world, all the suggestions for difficulty adjustments you mentioned would be added to all games where they make sense. It’s a game to be played and enjoyed. People pay for it, so they should be able to play with it the way they want. If they want a story mode, let them have it. If they want to reduce enemy health, resistance, whatever, let them do that. It literally does not matter.
I wouldn’t feel any less accomplishment from beating Isshin three times over, finishing Bloodborne four times etc. if there were difficulty settings. The argument of “this game isn’t for you” just leaves a sour note for me.
Edit: The Souls community is toxic and gatekeepy towards new players as is. Why not make an effort and change something so minute that would alleviate some of the issues?
It’s not a small task, it’s a monumental task. I listed examples of existing difficulty features in games and outlined why it doesn’t make sense for from games. You’re completely missing the point, and willfully ignoring the fact that you are not the target audience.
The reason I even mentioned the mainline Pokemon games is that they aren’t for me. They will NEVER add any level of real difficulty to a pokemon game, so it doesn’t provide the friction I want in a game. And that’s okay. I’m not so entitled or delusional that I think gamefreak should cater to my tastes over that of their existing fanbase, and I’m content to rely on romhacks, mods, and similar titles like siralim to provide the depth and challenge I’m looking for in the genre. “Just add an easy mode” is an asinine take when you imply, like you have here, that it’s something the developer could just turn on. It’s more like three or four digits of work hours that wouldn’t contribute to sales in a meaningful way.
Agree to disagree. I don’t think there’s any convincing to be achieved in either direction