The sad part is that the idea behind DLCs (to develop further content for a game already released, in exchange for additional money) is reasonable. Or it would be, if shitty developers didn’t abuse it to the point that it stopped being “downloadable content” to become “dumb and lazy cashgrab”.
I also think that CA isn’t just being benign with this statement, or his whole “let us not be arseholes” approach towards development. He’s being smart; player trust might be hard to measure but it has direct impact on word-of-mouth advertisement and piracy, so it’s basically the difference between “everybody knows it, plenty bought it” and “the few ones who know it pirated it”.
Another excellent example of this working is Factorio.
The original game doesn’t cost a fortune, it’s made by a small extremely dedicated team. They polished it so hard the shine made everything else look like vanta black. Playing Factorio ruins other games because the depth and quality of everything else is so poor in comparison.
The game came out in like 2013 early access. Full release completed in 2020. A decade after initial launch, they are going to offer a DLC, that will cost money.
Absolutely happy to pay for a DLC for that perfection.
I’m not happy to pay money for that DLC.
Are you kidding me? Already have 1400 hours in the game. And if this DLC is gonna double the base game, I’m screwed.
Yeah factorio doesn’t cost money, it costs you years of your life
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30 million copies sold. even if he only made a dollar into his pocket for each sale…hes doing alright.
But I have absolutely no problem with that whatsoever. Dude wrote a good, solid, complete game, sold it for a fair price, and made bank. That is the business model I want software to be sold under, and I’m thrilled to see it working for him.
Rimworld devs sweatin’ rn.
Meh. They charge for DLC, the DLC is optional and adds a lot of depth to the game, it’s a small studio…
I’ll take it
My dude it’s a $125 indie game. Devs think they’re paradox or something.