This is nothing new, been the story across media since Tolkien, really.
This is true of just about every story telling trope in every genre of every form of media right now. The gems that stand out genuinely change the formula, because otherwise, we’ve seen it all before.
You should have seen that long post someone did on “why I hate your favourite story-telling game”, on Beehaw last month.
I’ll edit it in once I find it.
Found it! Beehaw link Original link
That is an interesting read. Everyone in the comments are ripping the author as pretentious oof lol. As I said in my OP, I think this problem goes much deeper than shallow video games. Movies and TVs are struggling to find novelty in the endless deluge of content we’re currently experiencing. (Books and webserials seem to be doing more ok but I’m also a lot pickier about what I’ll consume there so its selection bias) We’re in an infinite monkey typewriter situation and at this point it seems mostly random when something is just different enough to be good television. A tale as old as time, the situation remains: the best stories are character driven.
You’ve not played Caves of Qud, I see.